Many have heard of the incredible, hands free, fully untethered, augmented reality computing device created by Microsoft, known as HoloLens by now as it has been out in the early market for some time. This device allows people to interact with their environment in ways that has never been seen before, (apart from science fiction). With these new paradigms comes new challenges when designing a well-polished and compelling user experience on HoloLens. I have found that nailing down these key areas early in design will help the overall application build go smoothly.
by Sam Figie